← The Codex
RedditPatch 0.5EN

Made quick visual to try to explain new Atlas layout to my casual friends returning for 0.5

Unknown·Made quick visual to try to explain new Atlas layout to my casual friends returning for 0.5

by SalamiJackLast updated May 19, 2026View original on Reddit ↗

Not perfect, but I tried to cover things at a high-level for folks who are on the more casual side. If you have any suggestions or tweaks, let me know. Here's the text version: ## Northwest — Atlas Fortress - **Overview:** Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline. - **Game Stage

Not perfect, but I tried to cover things at a high-level for folks who are on the more casual side. If you have any suggestions or tweaks, let me know.

Here's the text version:

Northwest — Atlas Fortress

  • Overview: Progress through the giant Atlas Fortress by clearing maps and defeating gate bosses, pushing deeper toward the center for the main Atlas progression questline.
  • Game Stage Relevancy: Core endgame progression.
  • Crafting Mechanic: No dedicated item-crafting system of its own; instead, it rewards Atlas passive points for the revamped Atlas tree and unlocks Atlas Master specializations that shape how all other endgame systems behave.
  • Specialized Items: Fortress / Atlas pinnacle uniques, Atlas passive progression, and Atlas Master endgame customization.

South — Breach

  • Overview: Fight escalating waves of Hiveborn and invade Hive strongholds to collect Hive Blood and Wombgifts, eventually progressing into Breach domains and major boss encounters.
  • Game Stage Relevancy: Early/mid-game crafting with long-term endgame progression.
  • Crafting Mechanic: The Genesis Tree. Spend Hive Blood and Wombgifts in a deterministic crafting tree that gives increasing control over item base types, quality, mod pools, and affix outcomes.
  • Specialized Items: Breach uniques, exclusive jewelry/base types, Wombgifts, and Breach-specific crafting currency.

Southeast — Expedition / Runes of Aldur

  • Overview: Combines upgraded Expedition gameplay with the new Runes of Aldur league mechanic: use explosives to uncover rune remnants and resources while sailing through a new endless sea of island maps.
  • Game Stage Relevancy: Probably early-to-late-game crafting and broad item progression, both remains to be seen.
  • Crafting Mechanic: Rune crafting and runeforging. You gather Verisium, runes, and league resources to add Runic Ward to gear, create Kalguuran skills, enhance armor/weapons, and reforge uniques into stronger endgame versions.
  • Specialized Items: Kalguuran uniques, 100+ runes, runeforged gear, Runic Ward-enhanced items, and Kalguuran skill/support itemization.

East — Abyss

  • Overview: Fight swarms of monsters erupting from giant cracks and pits, then close Abyss paths across the overworld to track down one of the Abyssal faction bosses.
  • Game Stage Relevancy: Mid/late-game crafting and progression.
  • Crafting Mechanic: Choice-based affix crafting that gives more control over RNG, with “pick from options” style outcomes rather than fully blind rolling.
  • Specialized Items: Abyss uniques, Abyss jewels, and faction-boss-specific rewards.

Southwest — Delirium

  • Overview: Add Delirium fog and extra difficulty to maps, then spread that fog over a region of your choosing for deeper chains, special encounters, and scaling rewards.
  • Game Stage Relevancy: Mid/late-game crafting and heavy map juicing.
  • Crafting Mechanic: Emotion currency. These are used to instill passive effects onto amulets and, newly, to target special or exclusive affixes onto jewels.
  • Specialized Items: Delirium uniques, special amulet rewards with multiple instilled effects, exclusive jewel affixes, and potent emotion currencies.

West — Ritual

  • Overview: Fight increasingly dense waves of monsters in Ritual arenas to earn Tribute for an in-map reward shop, then chain Rituals across multiple maps for harder encounters and bigger payoffs.
  • Game Stage Relevancy: Early/mid unique chasing, with late-game meta-crafting support from Omens.
  • Crafting Mechanic: Tribute shop + Omens. Ritual rewards now focus on uniques and Omens, with Omens acting as consumable modifiers that influence crafting currency outcomes in more targeted or deterministic ways.
  • Specialized Items: Ritual uniques, Omens, and Ritual-specific meta-crafting currencies.

North — Vaal Temple

  • Overview: Build out a giant Vaal temple by chaining rooms together, creating compounding difficulty and rewards as the layout expands.
  • Game Stage Relevancy: late-game progression and late-game crafting, remains to be seen after changes.
  • Crafting Mechanic: Temple-style room progression and Vaal-focused crafting, including room-based reward specialization and socket-related manipulation.
  • Specialized Items: Vaal uniques, Vaal unique affix manipulation, "Capstone" item crafting (corruption, double-corruption), and socket-related item manipulation/extraction.
madequickvisualtryexplainnewatlaslayoutcasualfriends